The Challenge
Many students struggle to conceptualize the volume of 3-dimensional shapes when looking at flat, 2D worksheets. To solve this, we needed a way to make abstract geometry tangible, interactive, and relevant to their physical environment.
The Project: AR Meets Volume
This project bridges the gap between abstract math and hands-on application using Reality Composer and Keynote. Instead of just solving equations on paper, students use augmented reality to actively explore, explain, and calculate volume, ultimately connecting those concepts to real-world objects.
The Student Workflow
- AR Exploration: We provide students with 3D shapes pre-designed in Reality Composer with custom, tap-triggered behaviors. Students use their iPads to drop these models directly into their physical space using AR.
- Screen Recording & Narration: Students start a screen recording and tap specific edges of the AR shape to reveal the hidden measurements. As they tap, they narrate their thought process out loud, explaining why they chose that specific line and how that data will help them determine the volume.
- Calculating AR Volume: Using the measurements they just uncovered in the app, students complete the math to accurately calculate the volume of their AR prism.
- Real-World Connection: Students then search the classroom for a physical object that matches their specific type of prism. They take a photo of the item, physically measure its real dimensions, and use the Markup tool to annotate the image.
- Documentation in Keynote: To bring it all together, students drop their marked-up photo into Keynote. They build a final presentation slide showing the real-world image alongside a step-by-step breakdown of how they calculated the object's true volume.
•Video Example an AR Prism:
•Example of Augmented Reality Keynote Slide:
•Example of Real-Life Prism Keynote Slide:


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