Revisited: Coding Picasso

It’s been a while since I have had an opportunity to teach Year 9 Photography, during this foundation year we have the opportunity to be creative and build a range of skills that pupils can utilise in the GCSE work. I have been exploring shutter speed with my pupils and decided to explore coding with Sphero again, and the pupils did not disappoint!  

Light lines of a pink flamingo created by Sphero using block coding
This is the first time pupils have used Sphero and they met the challenge of coding a piece of work by Picasso. We explored Picasso’s light paintings with Gjon Milli in the 1940s and tried a modern approach to creating such work.

I have used this activity once before with success but this cohort of pupils were more resilient and were committed to ensuring they could create outcomes, even those who found coding did not come naturally to them.  

A line drawing of Picasso’s bird using Sphero
I was reluctant to approach this due to my perceived ability of the class and they proved to me I need to continue to challenge them to get the best out of them!

 

Wiggly sausage dogs coded by sphero

This activity promoted collaboration, problem solving, cooperation and perseverance and I’m sure you’d agree they have produced some great outcomes.

if you’d like to find out more about this project, please feel free to reach out.

You can find out how to apply in your classroom here: https://books.apple.com/gb/book/creativity-with-sphero/id1529010753



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